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Robot Gameplay
This project was created to show my ability to implement game ready animations into Unreal Engine.
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I am responsible for VFX and all aspects of the robot character, including modeling, texturing, rigging, animation, and implementation into Unreal Engine 5. The character has walk, run, jump, and attack animations as well as several idle animations that cycle randomly when the character isn't moving.
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Robot character and animations were created in Maya.
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Environment Created by Cutter Rudge, using assets from Quixel Megascans, City Environment Megapack by Kyrylo Sibiriakov, and Industry Props Pack 6 by SilverTM.
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